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There are a few tactics of sorts mixed in, like choosing the best times to use a slower but more powerful move, but in large part you'll be mashing buttons until everyone is finished. Beyond this, it's an extremely tedious brawler where you'll generally mash a button or two until an enemy is dead. But that's about as far as the fun of combat goes. This customizable aspect, and the fact that you'll earn and buy new moves as the game progresses, means that you'll constantly be switching up your attack style and incorporating new moves.
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Some moves have special attributes, like juggling an opponent, tossing them away or breaking a block. While you only have one main combo chain, you're able to fit in other moves that you've assigned to the face buttons and create attack chains on the fly. One of the only interesting aspects of the game is its combat system, largely in part due to the fact that you're able to customize exactly which moves you want in your combo string. Put it this way: Had this game not been designed by Clover Studio, released by Capcom and hyped (to some degree) because of this, it would be quickly passed over and shunned by most who play it. While Clover took a huge risk in hoping that this sort of off-kilter design would appeal to some gamers, and there will probably be a few folks out there who will dig this extremely niche design, by and large the joke simply falls flat. The game practically encourages button mashing, enemies are extremely generic, the level layout is very uninspired, the dialog and jokes are poorly written and delivered, and most of all, much of the control and gameplay mechanics are so old-school it hurts. It's somewhat apparent that God Hand was meant to be a joke on many levels, much as a film director might intentionally make a B-movie. And now we're presented with God Hand, the studios' latest release and also its oddest so far, largely mimicking the brawlers from the old days of gaming in a kooky 3D world. The equally-excellent Okami utilized painting techniques not only for its visuals but core gameplay mechanics as well. Viewtiful Joe was largely a side-scroller set in a 3D world with a cartoony art style and time-altering mechanics. Clover Studio has a knack for creating unique and off-the-wall games, many of which have ties to 2D art and gameplay.